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Thursday, May 2, 2019

Violent Video Games are Harmful on Teenagers Research Paper

idle Video Games are Harmful on Teenagers - Research Paper ExampleBefore, parents worried about the heraldic bearing of danger in their surroundings. Nowadays, their problems have come home. There are now the dangers of the vast availability of trigger-happy news, movies and the current highly debated violent video games. Video games are not only available to adults scarce to children and teenagers as well. They are easily sold and bought online and for parents whose only dream is to provide for their childrens needs, who work straining and not spend enough time with their children such situation becomes a threat to their family. One efficacy ask why this should become a concern to parents and the community as a whole. As gentlemans gentleman beings, it is the responsibility of every individual to ensure a safe environment. Although one could not indeed avert all the dangers in the society, minimizing them is the most feasible remedy for a safe and peaceful world. One mean o f doing this is to ban all violent video games not only among children but also among teenagers because exposure to frenzy in something they enjoy encourages them to be violent. Violent video games are harmful on teenagers. There celestial orbit a lot of arguments on whether video games are harmful on teenagers or not and this makeup aims to substantiate that they are indeed harmful. What are violent video games in the first place? harmonize to Liptak, the law defines them as those in which the range of options available to a player includes killing, maiming, dismembering or sexually assaulting an get a line of a human being in a way that is patently offensive, appeals to minors deviant or morbid interests and lacks serious literary, artistic, political or scientific value (nytimes.com). Justice Antonin Scalia seems to ridicule such interpretation with his statements, Whats a deviant violent video game? As opposed to what? A conventionalism violent video game? Some of the Gri mms fairy tales are quite grim, are you red ink to ban them, too? (Liptak). Sure, the justice has a point however there are still a lot to consider about video games as compared to fairy tales and movies. Looking at the problem as it is can indeed seem to be simple but careful consideration will prove that this issue is not just a question about reading or seeing force. First, as Justice Stephen G. Breyer said, Common sense should allow the government to help parents protect children from games that include depictions of gratuitous, painful, excruciating, torturing emphasis upon small children and women (Laptik). Before computers and video games, arguments have been about childrens exposure to violent video. Some researchers guess that a steady diet of violent television may change a childs standards about violence- the child comes to see violence as more acceptable, more appropriate, and more prevalent in daily life (Bootzin, Bower, Zajone & Hall, 442). Observational learning has such a great effect on children that the violence seen expressed by people, compounded by the violence seen on television, makes violence seem like a normal, daily affair. A persons perception can be distorted by what he sees. The significance of observational learning is highlighted by studies of the effects of televised violence. For example, the amount of violent content watched on television by eight-year-olds predicts aggressiveness in these children even fifteen years later (Bernstein, Penner, Stewart, & Roy, 697). These are very monumental in the study of the effects of violent video gam

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